All lists close at 4PM to prepare for the fashion show and court
Marshal in Charge: Sgt. Marellus Kilianus
9 am List Opens for Inspections and Authorizations
10 am “We’re all Mad Here” Dice Tourney
11am Tweedle Dee 2x2 Melee
12 pm List open through Lunch
1:30 pm Armored Melee Croquet
3 pm Two Weapon Tourney (time/desire permitting)
Please note: Schedule subject to change and alteration as needed. List open for pickups (if a marshal is present), classes and discussion if something else is not going on.
“We’re all Mad Here” Dice Tourney - Weapons Format: Roll dice to determine weapons format (adjustments for non-auths as needed) and possible detriment. Fighting Format/Rules: Round Robin.
Tweedle Dee 2x2 Melee - Weapons Format: Non-matching weapons among team. Fighting Format/Rules: Standard melee rules. Teams of two. Round Robin.
Armored Melee Croquet - Weapons Format: Any Fighting Format/Rules: Resurrection team melee. Two teams. Croquet “ball” must be driven through all cones in order for a point to be scored. Most points scored wins. Croquet balls can only be hit by weapons.
Two Weapon Tourney - (time and desire permitting) Weapons Format: Two weapon (any type) Fighting Format/Rules: Round Robin
Combat Activities: Rapier
Marshal in Charge: Lady Taisiia Volodimerna
9:30 Inspections and authorizations
10:00 Down the rabbit hole Standard round Robin, Each fighter must keep their feet within the circle, any weapon style, best out of 3.
11:00 Mad hatter bear pit Winner stays in for 3 rounds and does not retain wounds.
12:00 Break for lunch/Pick ups
1:30 Queen of hearts Bead tournament Each fighter search with a number of beads color corresponding to your token. Everybody fights each other any weapon style X number of passes to be determined that day. Once you're out of beads you're done fighting.
Pick ups any time there is not something happening on the list.
Combat Activities: Cut & Thrust
Marshal in Charge: Lord Raffaello Bartolomeo d'Bolognia
11:00 High Renaissance Side Sword and Buckler Tournament
This tournament is open to combatants using Side Swords (up to 40" long blade length) and Bucklers.
The scoring is inspired by the rules mentioned in Manciolino's "Opera Nova" originally printed in 1523. A combatant will receive points based on the blow dealt to the opponent. The points shall be as follows, A blow to the; Head 5pts., The torso 4pts, The arm or leg 3pts, the hand* 2 pts., The foot* 5pts. Afterblows shall be scored at 1 point penalty, as "A fighter has one move to restore some of their honor after being struck". After blows will be subtracted from the initial blow, the person with the grater points will earn those points. The fighter with the most points at the end of of the tournament wins. (*2 inches above the wrist or ankle joint count as the hand or foot.)
12:00 Lunch
1:00 Bring your best!
Open to all weapons and styles! Scored the same as the High Renaissance Tournament above.
2:30 Long Sword Tournament.
Open to Long Swords only, Round Robin, Best out of three wins, Doubles count as losses. Armor as worn!
Depending on number of participants a small C&T melee may be organized. Experimental only and not a tournament!
Combat Activities: Archery
Marshal in Charge: Lady Caelfind an Bhoga
9:00-10 am Check in/ inspections open practice 10-12 pm Kings Shoot 12-1 pm Lunch 1-3 pm Nave Tournament shoot 3-4 pm Family Tournament shoot/ open practice 4-4:30 pm Tear down
Kings Shoot Royal Proclamation! They command that we, Their Dragon Children undertake to practice 30 second timed rounds @ 30 yards (unlimited arrows) in a diligent fashion!!
During Their Reign, at all practices, a 30 second timed round (unlimited arrows) @ 30 yards will be practiced and an informal 30 second timed round competition @ 30 yards will be completed.
Nave Tournament Shoot “Garden Party with the Queens” Two teams (red vs white) will compete to gain the highest Team points Individual winners for the highest points on each team also
Catch the White Rabbit. Clout-100ish yards The White rabbit has escaped you again! Catch him before he enters the Queens Hedge maze! Hit the white rabbit to earn 3 points Hit the rose hedge behind in earn 1 point Hit a rose on the hedge 2 points Flamingo Fiasco 10-25 yards 30 second timed round x2 Oh NO! You accidentally let the Queens flamingo’s loose! Catch all the flamingos before she finds out! Flamingos will be at scattered distances between 10 and 25 yards Hit each flamingo for 1 point Hit all 6 flamingos for 5 additional points ( meaning 10 points total)
Save YOUR Queen! 30 yards Friend or Foe The Red Queen and the White Queen are being poisoned! Save your queen by shooting her teacup! Your Queen’s teacup 1 pt a hit No points for neutral zones Hit the other teacup or Queen OR your Queen for -1
Family Shoot Tournament All Ages Flamingo Fiasco 10-20 yards -6 arrows Oh NO! You accidentally let the Queens flamingo’s loose! Catch all the flamingos before she finds out! Flamingos will be at scattered distances between 10 and 25 yards Hit each flamingo for 1 point Hit all 4 flamingos for 5 additional points ( meaning 10 points total) Choose YOUR Queen! 10 yards -3 arrows Choose between the Red Queen and the White Queen, don’t hit the queen you picked! Hit the other Queen for 1 pt a hit Heart Breaker! 20 yards -5 arrows You’ve hurt the Queens feelings! Help heal her heart! Hit the Heart Target 1 point per hit
Combat Activities: Thrown Weapons
Marshal in Charge: Lord Quentin McGowan
Thrown weapons tourney
The Red Queen vs the White Queen
Come and compete for the queen of your choice with spear, axe, and knife. Practice is from 11:00 am to noon. The tourney begins at 1:00 pm